![]() ![]() Their perspective and insight is too valuable for you to ignore or overlook. Use their eyes and insights to make decisions. If you try to make all the decisions and coordinate all the activity, you will wear yourself out, and create team members who feel no ownership. With a remote team you can't know things in the same way you might have before, and that is ok. When everyone was working in the same place, it was easier for you to take the pulse of the team and have a sense of what people needed. After all, if they don't know what success is, how likely will they succeed? Your role then becomes one of helping them succeed rather than checking up on their work. Let them know how they can score their results and share them with you. ![]() Help people understand what the goals and metrics are. Then create clear boundaries and guardrails so they can be safe and successful without your watchful eye.ĭo your team members understand what success is? Understanding the boundaries are part of that - the rest is knowing what success is. Rather than continuing to watch and correct, help them understand your perspective and needs. Treat them and expect them to contribute to their own success. Your team members are adults who can think, reason, and communicate. Trying to create remote leadership control is based on the faulty assumption I've just described - that your team members need the same watchful eye as a toddler. This worry has led to edicts of always-on webcams, keystroke software and more. If you are used to watching people and correcting regularly, you will naturally wonder how you can do this when you can't see them. Unfortunately, too many leaders treat their team members the same way. So thought I would share and save everyone else the trouble of wondering.When you have a toddler you are always watching them, trying to protect them from making a mistake that might break something or injure them. They even suggested it would be very easy for content developers to control access to content with some sort of "access code" mechanism that they incorporated.Īnyhow, this seemed to answer most of the questions. Perhaps this will motivate some future content, if they allow it. And the devs apparently don't seem to be against folks monetizing their custom content either. something more complex, like the full campaigns that are distributed with the game, would take a couple of months. for a simple campaign (modest story and a few encounters?) a few days of work. something simple, like a small map can be done in a few hours. I think the important functionality that I would personally hope for is already in the game.Īs an added bonus, the dev also gave me a sense of estimated time frames for creating custom content -which will be of interest to some folks who are wondering if they can create a dungeon and run their friends through it. No specificity on what that might look like, but. In addition to the above, it sounds like there are plans to add more multiplayer functionality in the future, depending on community interests. I think you might have to beat the level before receiving the option on your account. The only potential snag here is that I think you don't get to "control the enemy" by default. The dungeon units simply get turns like other party members. It is called something like "control enemy." You activate that option, and then you (or someone) can control the dungeon units as well. When you want to enable a human DM, you just need to select the correct mode when you start. Potentially even one player per monster, I suspect! ![]() In this context, you could have one individual player for each party member, or alternatively could have one player control the whole party, or whatever. (I don't think there is anything to hide from each other in terms of what is visible.) In terms of game play, the way it works is that you just let the designated player do the controls when it is their turn. In terms of number of players that can be supported, it sounds like "as many as you want" (or as many as your cpu can handle through remote play together). What this means in practical terms is that you can do a few things:Īnd then it sounds like you can also do combinations of the above (ex. (Makes you scratch your head, right? Keep reading. But you can invite others to control as well. Long and short of it is that there are a few options.Īt the end of the day, the game is (currently) a one "seat" activity. I got on discord, and received an answer from the dev. ![]()
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